Friday, September 10, 2010

Prototype

Wilson and I are going to begin coding the Prototype for Dungeon Descent tomorrow, we're planning to go at it pretty much all day and we hope to make a lot of progress.  In class yesterday we brainstormed a lot about what we want the game to be like and I really like where it's heading.  We've decided that the special items will be the best items in the game meaning that they'll be incredibly powerful.  As a result, "blue" chests will be very rare (we're thinking an average of one every 20 floors) and it will be very exciting when you do find one.  A unique idea that popped up is going to be an item combination system.  Every 10 floors when you defeat a boss you'll have a chance to combine items you no longer care about into a randomly generated new item.  This item will be based off the gear used to create it and even special "blue chest" gear can be made.  CP was unable to make it class unfortunately, but he said he would be e-mailing us the artwork he came up with, I'm looking forward to seeing it.

No comments:

Post a Comment