Saturday, September 18, 2010

Prototype Day 2

We spent 6 hours working on the prototype today.  We started off getting the monsters to move a bit smoother across the map.  It's better, but still not perfect.  The vast majority of time was spent on the equipment screen.

I'm feeling really good about the work we got done with it.  We ran into a serious snag when we couldn't figure out how to use C#'s built in drop down menus (if it even has any....) and ended up having to completely build our own from scratch.  We actually ended up faking it, but at least we learned how we'd do it for real if we make it past the prototype stage.  In particular we focused on spell equipment as we felt it was the most unique part of the window, we also got a combination spell up and working.

Remaining work is to get the battle screen going and some fine tuning on the dungeon delving (the player still can't move around).  We likely won't have these done by Tuesday to demo for the class, but we'll have them done for the final presentation for sure.

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