Tuesday, September 14, 2010

Hook Creation

Today in class we got feedback from the teachers saying our hook was pretty weak, which actually wasn't terribly dissapointing as I've been feeling that way for a while.  We know we have a fun game (we wouldn't be so excited about making it otherwise), but we just weren't sure what set it apart and really made it fun.

Now we do.

We're going to have fully customizable items.  What this means is that items will still be gained from chests as before, however, you'll also have the option to break down any item in your inventory to it's component parts.  With parts you'll have the options of Enhancing or Creating.  Enhancement will increase the power of whatever item you select, for example an Iron Sword will become a +1 Iron Sword.  It will then take twice as many materials to increase it to +2.  This allows you to recycle un-needed gear to boost your current best gear.  Creation will allow you to take materials and make completely new equipment out of it.  For instance if you ended up getting 5 Iron Swords and no armor from the random chests you can break 4 of those swords down and assemble a suit of armor out of the materials.  To preserve balance items will only Enhance or Create inside of their tier (You can't break down 100 Copper Daggers and make a Diamond Sword).

This should really enhance the game as it preserves the random nature, but allows the player to customize exactly what gear they want to be using and will prevent "bad luck" from hampering a run down.

If that wasn't enough we're also going to be implementing customizable, character unique spells.  Each character will have 9 spell slots broken into 3 groups.  A slot for 2 spells, a slot for 3 spells, and a slot for 4 spells.  If correct spells are placed into a grouping then a combination spell will be unlocked for that character.  For example Level 1 Fire and Level 1 Water combined in the double slot would result in Steam.  On top of this, each spell will be completely unique for each character who equips it.  Level 1 Fire on the Black Mage would be Fireball, Flame Blade for the Warrior, Cauterize for the Cleric, and something else (lol) for the generic class.

We feel that these elements should really separate it from other games similar to it, as well as making it really fun to play.

No comments:

Post a Comment