Thursday, October 28, 2010

Progress

We've been assigned tasks and work is in full swing, it's really nice to know exactly what to do and being able to focus on it.  Wilson and I are working closely together and we've got a bunch of ideas for the Options screen.  We're going to focus our work on this weekend so that by next Tuesday in class we should have a fully working Options screen.  It's definitely challenging finding time to work on this assignment along with 3 other classes (especially 4400....) and my job at SCI.

Monday, October 25, 2010

Programming Team

Once again, due to the lack of postage not much has been going on.  It really seems like no one knows what this game exactly is or how to program it.  I know that I've never worked in 3D so that aspect is rather daunting.  We sort of laid out a basic plan on Thursday, but I still don't really have a good idea of where and what to start programming.  We have a week left to get our first sprint done in though, so the entire group seems to have a ton of work ahead of them.  Hopefully tomorrow in class we manage to assign tasks and really clarify what we need to get under way.

Tuesday, October 5, 2010

Group Formed

As should be evident from the lack of posting lately, Dungeon Descent sadly did not make the cut.  Of the three games that were picked, however, I think I ended up with the best group.  Twinstick DOTA is essentially identical to the game I made in 3505, so I had no desire to remake a Geometry Wars game.  Gravity Shift is already finished, so while it would be an easy project, I really can't see any work remaining other then level design.  Space Fighter uses 3D graphics which I've never used before so it should be a fun education process where I hope to learn a lot.

Presently we're all working on getting basic designs for the pods working.