As should be evident from the lack of posting lately, Dungeon Descent sadly did not make the cut. Of the three games that were picked, however, I think I ended up with the best group. Twinstick DOTA is essentially identical to the game I made in 3505, so I had no desire to remake a Geometry Wars game. Gravity Shift is already finished, so while it would be an easy project, I really can't see any work remaining other then level design. Space Fighter uses 3D graphics which I've never used before so it should be a fun education process where I hope to learn a lot.
Presently we're all working on getting basic designs for the pods working.
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