Tuesday, November 16, 2010

Pause and Onwards

We've got the pause screen working almost perfectly, there's one odd bug when you go back to the game from the options screen, but we're working on that.

The next step is to get radar and a lock on system working in preparation for the AI.  We talked about it a bunch today in class, and Wilson and I are going to start working on the lock-on system for our next sprint once we finish the current one.

No comments:

Post a Comment