The controller customization screen has been set up with a nice graphic of an XBox 360 controller and 3 built in layouts for the user to pick from. I think we're going to stick with layouts as opposed to letting the user completely map their own controls since it's both easier, and there really shouldn't be all that much with the controls to change. The sticks are going to have to be used for movement regardless, so all that's left really is Thrust, and firing lasers and pods.
We did have an issue with the SVN attempting to commit the code though and lost quite a bit of it, which was frustrating. We rewrote it, but we're going to continue being cautions when committing as this isn't the first time it's been wonky.
We also had a really great discussion of how the ships are going to work and I think we've settled on the idea of multiple balanced ships that you pick amongst per mission. I was originally for 1 ship that upgraded and could be modified, but I think this idea will actually work really well and should make things a lot simpler to manage.
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