It's been ages since I last posted I know. Every time I remember to I'm not at a computer and by the time I get to one I have something to do and don't remember to blog.
This semester was initially consumed with a mass porting of code from 3.1 to 4.0. During the process I wished for nothing more than that we had initially been using 4.0. We spent SO much time porting the code over that could have been used to continue developing the game. In particular, Wilson and I ported over all the code we'd worked on the first semester (menus mostly) in addition to porting and updating the entire graphics engine for 4.0.
After that we got to work on the HUD, making it title safe and adding the pod elements so it was easier to know how many pods you had on the ship and to make it obvious how to use them. In addition to that we created a scrolling credits screen as a mini side sprint.
From there I've spent the last 4 weeks working on turrets for the capitol ships. This was a particularly challenging task as up to this point I'd never actually worked with the code that interacted with Maya models. It's taken a lot of work, but I believe that I've now finally got the turrets working so that they fire at the player, are target-able, are destroyable, and that they're drawn correctly on the capitol ship.
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